

Boards creak, children whisper, and there are some truly terrifying moments that wouldn’t exist without the impeccable use of audio. Some impressive sound design surrounds you with an ambient soundtrack and jarring noises, and it really adds to the already creepy atmosphere.

Trekking through autumnal forests and rummaging through homes that actually feel lived in make the world of Slender an interesting environment. Some of the better-lit areas look genuinely great. Instead of a dark forest, you’ll wander through abandoned homes, creepy mines, and sunbaked hillsides. The world he haunts is larger and denser, as well. You can't fight him, only run from him, and that in of itself makes him more frightening than most game monsters. Though his iconic design may be simple, I still got freaked out every time I spotted his silhouette in the distance. The Slender Man himself still stalks you with the same terrifying persistence he has in the original, exuding a menacing presence that evolves throughout the story in some unexpected ways.

Most importantly, The Arrival remembers that the core of any good horror lies in its boogeyman.
